Blood Ravens! Who Brought a Chessboard to the Chapter?

by Neco | Nov 8, 2015 | Warhammer 40K: Regicide | Release Version: Hotfix 2.2.1

Chess is often hailed as the hallmark of strategy games. Relatively easy to learn, incredibly hard to master, it is one of the very few games in which luck plays virtually no role whatsoever. Warhammer 40, 000: Regicide takes the tabletop classic and marries it to the game of chess, creating a really challenging, bloody, and entertaining venture through the depths of hell.

For the fans of the franchise this is a must-try game but even those among you, who have had no exposure to the brutal reality of Warhammer 40, 000 this title would be a serious test in strategic and tactical mastery. Indeed, it might not be the best introduction to the vast world of the God-Emperor because the story advances only through dialogue boxes, but it still gives a taste of His glory.

If you thought for a second that I mentioned chess just to underline the strategic nature of Warhammer 40, 000: Regicide, you would be surprised. One of the modes of playing is straightforward chess and nothing more. Of course, the pieces are various Warhammer figures and not faceless figures but the game is the same.

For the Emperor!

For the Emperor!

However, the moment you feel like experimenting and taking it to the next level you can engage in the Regicide mode. There the rules of chess are slightly modified and the units on the battlefield can deploy their special abilities to deal with the opposition. For example, a devastator could annihilate enemy unit, which has occupied a square diagonally from the heavy-gun wielder. In this regard the devastator squads act like bishops from the classic chess, but they can also simply hold position and pepper the enemy with their big guns, chipping large chunks of their hit points away.

In Regicide every unit has a few abilities to choose from after the first phase of the round has passed. The rounds start with movement phase, which is followed by good, old Space Marine standout, the latter being garnished with significant amounts of blood and explosions. Warhammer 40, 000: Regicide has rather spectacular animation and fatalities, especially for an indie game developed by a studio with relatively small experience like Hammerfal Publishing.

The Waaagh! is coming.

The Waaagh! is coming.

Those of you who have played Dawn of War II probably remember the glorious finishers the commander could unleash upon the enemies of the Imperium. In Regicide they are slightly tuned down but there are quite a few seriously awesome moves.

One of the things that is bothersome is the relatively weak AI, especially early on in the campaign. It does scale going forward but at first everything is predictable and easy to counter. I also had the feeling that the RNG was slightly rigged because my devastators were missing way too often their shots; with 70% chance to hit I had no more than half of my volleys landing in many battles.

The good part is that these drawbacks are mitigated by quite some margin in the online play, where RNG screws both sides equally and the moves are determined by each participants knowledge and understanding. Warhammer 40, 000: Regicide can deliver very entertaining moments, especially when playing against other people but it does have a few unpolished edges here and there.

You might want to check these out, we worked hard on them too: