Swords & Crossbones Show the Way

by Neco | Nov 18, 2015 | Swords and Crossbones | Release Version: 1.0

Nifty little indie game full of humor, tactical calls, strategic decisions, and glorious adventures, Swords & Crossbones: An Epic Pirate Story delivers an awesome experience. For the asked price it is nigh a steal because the game has much more depth and variety than initially anticipated.

My first impression was definitely surpassed by a mile because I am easily fooled by graphics. In Swords & Crossbones: An Epic Pirate Story they are very pretty but also somewhat childish. The first few actions the game puts you through do not prepare you for the flight of imagination waiting ahead. Starting off as a hired bodyguard soon you become a captain. With no crew, ship or base of operation, but captain nevertheless.

A captain with a whole island to rule. Sort of.

A captain with a whole island to rule. Sort of.


This is when the real adventure begins. Freeing the rest of the crew and turning your pirate island in a formidable fortress takes time, but the efforts are well worth it. The ultimate prize is the map to a legendary treasure, with the potential to save the world (as if that matters for a pirate who is motivated by all the shiny shinies) and a pretty lass.

How the epic pirate story unfolds is up to the player. There are plenty of quests to pick from and many ways to build up the pirate island. Of course, there are quite a few compulsory missions, but they are fun and challenging at the same time. Generally, the atmosphere of the game is very light-hearted and pleasant. Even though the combat is turn-based the maps are nicely drawn and everything is settled quickly. Sans the boss fights, which require some planning and strategy; they feel challenging, as they should.

Thanks to the possibility to speed the game up there is virtually no grinding / waiting for resources. This feature was added by Epic Devs LLC after many players complained about the level of difficulty. Many buildings and upgrades also got their cost adjusted, facilitating a seamless experience. Now one can focus on exploring the seven seas instead of spending unreasonable effort on endless resource gathering.

The battle maps are really well thought-though.

The battle maps are really well thought-though.

If you are looking for a light, yet challenging, humorous yet touching game Swords & Crossbones: An Epic Pirate Story would definitely provide. I found building up the pirate island to be a very rewarding undertaking but if you are more into pillaging and looting the building part would not bother you at all. It is quite straightforward and after the adjustments does not stand in the way of progressing in any way.

Swords & Crossbones: An Epic Pirate Story gets as epic as you make it but the tools to achieve true greatness are there. Do you have the wit and courage to utilize their full potential?

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