Keep Talking and Nobody Explodes. Usually.

by Neco | Nov 14, 2015 | Keep Talking and Nobody Explodes | Release Version: 1.0.1

Undeniably, Keep Talking and Nobody Explodes is one of the most innovative and fun games ever created. Interactive like no other game before, it is perfectly suitable for a co-op effort. As the name suggests, there is a lot of talking, which makes it an excellent choice for a party game. Some 4 or 5 people can work together to help the defuser to actually prevent the bomb from exploding.

Unlike mostly any other game we have reviewed here, Keep Talking and Nobody Explodes is not entirely electronic. In the original game set the manuals, which help uncover the right way to defuse the bomb are printed out; the sapper is the only one who sees the bomb through 3D glasses.

Three puzzles at first, soon the difficulty grows, together with the brain-to-wall ratio.

Three puzzles at first, soon the difficulty grows, together with the brain-to-wall ratio.

So, there is one player who sees the bomb and at least one other who has access to the manual. The former describes what s/he sees, the latter has to decode the puzzles that compose the bomb and provide accurate instructions. Then the sapper has to follow the provided instructions carefully in order to disarm the exploding device.

Sounds simple, right?

With about 30 puzzles available, Keep Talking and Nobody Explodes might have a simple initial setup, but it is a very, very serious challenge. Because, you know, the bomb has a timer which ticks and tacks mercilessly. Until the ticks and tacks become a mighty *BOOM* and the game is lost.

The variety of puzzles is staggering and so are the variations of every single puzzle. They start off with relatively simple ones but as the game progresses things become more and more complex. What is more, the number of puzzles on the bombs grows while the time for solving them all dwindles. At first, the players have 5 minutes to solve 3 puzzles but after an inappropriately large number of explosions the minutes would become 3 and the puzzles at hand 5. Or 6. Or more.

Don't forget to examine the bomb from all sides.

Don’t forget to examine the bomb from all sides.

In Keep Talking and Nobody Explodes the difficulty scales steeply. Not only the puzzles become more numerous but their complexity increases dramatically, making each one a real challenge.

One of the best features of Keep Talking and Nobody Explodes is that it can be played with friends who are far away. As long as you have some communicator like Skype you are set. One can see the bomb on his / her end and the other could read the manual, either printed or on the screen. This board-game-like elements makes Keep Talking and Nobody Explodes a really, really outstanding game, which is definitely worth a try.

Steel Crate Games have come up with a really original idea, which has been executed to perfection. A new format and approach to e-gaming altogether, KTANE is great fun, which would make you work in team like never before.

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